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With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphics
had arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders for
the programmable pixel pipeline, the control over geometry and pixels was handed back to the
developer. This unprecedented level of control in the graphics pipeline means graphics developers,
once they have mastered the basics of shaders, now have the tools to generate new, as
yet unheard-of,
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