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After the tremendous success of Direct3D ShaderX: Vertex and Pixel
Shader Tips and Tricks, I planned to do another book with an entirely
new set of innovative ideas, techniques, and algorithms. The call for
authors led to many proposals from nearly 80 people who wanted to
contribute to the book. Some of these proposals featured introductory
material and others featured much more advanced themes.
Because of the large amount of material, I decided to split the articles
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