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This book is best described as a programmer’s guide, serving both as a reference and a tutorial.Emphasis is placed on using Swing to solve a broad selection of realistic and creative problems.We assume an intermediate knowledge of Java, including the basics of putting together an AWTbasedGUI, how the event model works, and familiarity with anonymous and explicit innerclasses. Those who do not have this background can pick it up in any beginner book on AWT orSwing.
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