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Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications,e.g., computer games and virtual environments. We present a new scheme for real-time wave simulation inlarge-scale water environments with physics-based object interaction. In addition to a fast and realistic liquid representation,our method focuses on the creation of plausible detailed waves caused by moving boats. We expandthe well-known wave equation by applying it to moving gr
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