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In this manual, a general framework for easily creating OpenGL-applications is considered. Thisframework is written in C++ and relies heavily on the concept of Object-Oriented Programming(OOP). General knowledge of encapsulation, inheritance and polymorphism is assumed.Various aspects are discussed, ranging from a general introduction and detailed explanations ofclass-methods to an in-depth treatment of the ray tracer, which was (partially) built using thisframework.
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