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Introducing Karel the RobotIn the 1970s, a Stanford graduate student named Rich Pattis decided that it would beeasier to teach the fundamentals of programming if students could somehow learn thebasic ideas in a simple environment free from the complexities that characterize mostprogramming languages. Drawing inspiration from the success of Seymour Papert’sLOGO project at MIT, Rich designed an introductory programming environment inwhich students teach a robot to solve simple problems. That robot
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