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This book on rendering considers REAL rendering systems,integrating complex geometry, procedural shading, and globalillumination. It is edited by Ian Stephenson, but each chapter has beenwritten by a software developer currently working on commercialrendering software. It includes contributions from Mark Elendt(SideFX), Rick LaMont(DotC), Scott Iversion(SiTeX Graphics), PaulGregory(Aqsis), Jacopo Pantalioni(LightFlow), and Matthew Bentham(ART).You can order (or just get more info) from the Sprin
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