资源大小: 3.34MB
发布时间: 2010-05-12
文件格式: pdf
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Graphics hardware is optimized for rasterizing and solving the visibilityof points, lines and polygons. In this paper, we proposea GPU implementation of new graphics primitives (e.g. spheres,cylinders, ellipsoids), which are compatible with the standardpipeline. Our technique consists of two steps, both executed onthe GPU:


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